Hitbox visualization showing Daisy's up aerial.

OverviewEdit

Also known as the Rainbow Bridge (レインボーブリッジ), Daisy's up aerial has her swipe above her head with her arms from left to right, creating two magic rainbow trails. It is a decent juggling tool, especially given the move's disjoint and power. It can be used to catch foes stalling in midair.

While ground floating, Daisy can float cancel the first hit of the up aerial. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. Above 10% damage, if Daisy catches the opponent with a down tilt, she can follow up with the first hit of an up aerial and continue the loop. This can be done easily on large opponents like King K. Rool.

When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. The second hit can KO foes above 150%.

If Daisy finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (early)
1 0 0 4.0% 0   Standard 0 100 30   3.5 top 0.0 24.0 to 21.0 -3.0 to -8.0 1.2× 0.5× 0%               Magic   All All            
Hit 1 (mid)
1 0 0 4.0% 0   Standard 0 100 30   3.5 top 0.0 24.0 to 21.0 -3.0 to -8.0 1.2× 0.5× 0%               Magic   All All            
0 0 0 4.0% 0   Standard 0 100 30   3.5 top 0.0 24.0 3.0 to -3.0 1.2× 0.5× 0%               Magic   All All            
Hit 1 (late)
1 0 0 4.0% 0   Standard 0 100 30   3.5 top 0.0 24.0 to 21.0 -3.0 to -8.0 1.2× 0.5× 0%               Magic   All All            
0 0 0 4.0% 0   Standard 0 100 30   3.5 top 0.0 24.0 3.0 to -3.0 1.2× 0.5× 0%               Magic   All All            
3 0 0 4.0% 0   Standard 0 100 55   4.2 top 0.0 23.0 to 15.0 0.0 1.2× 0.5× 0%               Magic   All All            
2 0 0 4.0% 0   Standard 0 100 30   3.5 top 0.0 24.0 to 21.0 3.0 to 8.0 1.2× 0.5× 0%               Magic   All All            
Hit 2 (early)
0 0 0 6.0% 0   Standard 50 112 0   5.2 top 0.0 24.0 4.0 to -4.0 1.2× 0.5× 0%               Magic   All All            
1 0 0 6.0% 0   Standard 50 112 0   5.2 top 0.0 24.0 to 21.0 4.0 to -9.0 1.2× 0.5× 0%               Magic   All All            
Hit 2 (mid)
0 0 0 6.0% 0   Standard 50 112 0   5.2 top 0.0 24.0 4.0 to -4.0 1.2× 0.5× 0%               Magic   All All            
1 0 0 6.0% 0   Standard 50 112 0   5.2 top 0.0 24.0 to 21.0 -4.0 to -9.0 1.2× 0.5× 0%               Magic   All All            
2 0 0 6.0% 0   Standard 50 112 0   5.2 top 0.0 24.0 to 21.0 4.0 to 9.0 1.2× 0.5× 0%               Magic   All All            
Hit 2 (late)
2 0 0 6.0% 0   Standard 50 112 0   5.2 top 0.0 24.0 to 21.0 4.0 to 9.0 1.2× 0.5× 0%               Magic   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Hit 1 (early, mid, late) 10, 11, 12-13
Hit 2 (early, mid, late) 15, 16-17, 18-19
Ending autocancel 41-
Interruptible 46
Animation length 53
                                                                                                         
                                                                                                         

Landing lagEdit

Interruptible 8
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible