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Daisy (SSBU)/Side special

Hitbox visualization showing Daisy's side special, Daisy Bomber.
Hitbox visualization showing Daisy's side special, Daisy Bomber, when it hits.

OverviewEdit

Daisy's side special is Daisy Bomber. If Daisy connects to an opponent, Daisy will bounce off them and will fall to the ground. If Daisy misses the opponent, she will be left open; the move must not be used recklessly. However, an aerial Daisy Bomber has less landing lag. Daisy Bomber can KO near the blast zone.

Daisy will bounce off shields, making the move safe for shield pressure. She can follow up with a neutral aerial or forward aerial to poke the opponent's shield or when they drop their shield. Daisy can perform Daisy Bomber to tech chase opponents. Daisy can use Daisy Bomber to grab the ledge, otherwise hit opponents attempting to edgeguard her. Daisy can use the move to edgeguard opponents, but she can risk self-destruct.

Daisy can use side special to catch an opponent either getting up or rolling from the ledge. If Daisy misses the Daisy Bomber, she can still recover back to the stage safely.

Update HistoryEdit

  3.1.0

  •   Daisy Bomber has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.

HitboxesEdit

ID Radius Bone Offset G A
Searchbox
0 3.5 hip 0.0 0.0 0.0    
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
On hit
0 0 0 12.0% 6.0   Forward 60 73 0   7.7 top 0.0 5.0 4.5 1.0× 1.0× 0%               Fire   All All            

TimingEdit

ThrustEdit

These timings apply if Daisy does not land during the move. Jostling is disabled during frames 12-36, while ledge grabs are enabled from the front starting on frame 16.

Searchbox 12-36
Interruptible 88
Animation length 88
                                                                                                                                                                               

On hitEdit

Hitbox 2-3
Interruptible 27
Animation length 52
                                                                                                       

LandingEdit

This animation applies if Daisy lands while the searchbox is active; otherwise, a normal landing occurs. When using the move on flat ground, Daisy usually lands on frame 29, allowing the move to be interrupted on frame 63.

Interruptible 35
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible
 
Searchbox

ParametersEdit

Vertical speed multiplier before jump 1.1
Initial horizontal speed on jump 2.9 (tilt input)
3.3 (smash input)
Initial vertical speed on jump 0.15
Gravity on jump 0.04
Fall speed on jump 1
Vertical speed multiplier on ending 2
Air friction on ending 0.1
Gravity on ending 0.05
Air acceleration on ending 0.05
Horizontal speed on hit -0.95
Vertical speed on hit 1.4