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Crush

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Revision as of 17:49, July 27, 2017 by Alex the weeb (talk | contribs) (This took forever to make. The things I do to get information, and probably no one takes notice...)
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For the Massachusetts smasher, see Smasher:Crush.
Donkey Kong getting crushed on Midgar.

Crushing is a very uncommon method of being KOed, which involves the player's character being stuck between two solid platforms that move into each other; if the player is unable to move out of the way from the common collision point of the two platforms, then they will be crushed when the two platforms meet. This results in an instant KO, without passing the blast line and without regards to the player's accumulated damage.

Stages with crushing

Thus far, only two versus stages in the series feature crushes: Super Smash Bros. Brawl's Pirate Ship and Super Smash Bros. 4's Midgar.

On Pirate Ship, players can be crushed when the ship crashes onto the rocky island. If players jump off the ship onto the rightmost edge of the island just before the ship can actually crash into it, then they will be crushed by the collision between the island and the ship. This crush, however, is difficult to perform, as touching the hull of the ship before the collision will result in getting meteor smashed instead. While the stage returned in the Wii U version of Smash 4 as a DLC stage, the crush was removed; instead, players are spiked by the ship and ricochet off the island, resulting in a KO across the upper blast line.

In Midgar, summoning Odin via Summon Materia on the stage will cause him to slice the stage in half. After some time, the two halves of the stage will come back together; players caught in between these two halves will be crushed.

In the Subspace Emissary

Outside of the above, Brawl's Subspace Emissary features several levels with crushes in them; owing to the mode's focus on platforming, the player is tasked with correctly timing their movements as to avoid these crushes. The following stages have crushes:

  • The Plain: By the moving walls when they rise up from the ground
  • The Cave: By numerous raising and dropping rock pillars, and the section of gapped moving rock walls.
  • Battleship Halberd Exterior: By the pillar door opened by the button when it closes again, and by the metal walls that enclose on the door to the outside of the Halberd.
  • The Wilds (Part II): By the elevator, and the spike platform as they rise up to the ceiling. By enclosing rock walls towards the end of the level.
  • The Path to the Ruins: By the two elevators as they go back down.
  • The Ruins: By any of the elevators. By the raising and falling platforms and walls. By the falling spiked platforms as they go back up. By the opening and closing metal pillar doors.
  • The Research Facility (Part I): By the elevator at the start of the level.
  • The Research Facility (Part II): As seen in the above GIF, and by the similarly designed raising and falling box platforms.
  • The Subspace Bomb Factory (Part I): By the elevator.
  • The Subspace Bomb Factory (Part II): By the falling spiked pillar activated by the red switch. By the enclosing walls just before the section that triggers the R.O.B reveal cutscene. By the raising platforms just before the Meta Ridley fight.
  • The Glacial Peak: By the spike stone pillar in the trap room. By the moving ice pillars.
  • The Great Maze: In all the respective locations listed above that appear in the maze.