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Covering Fire

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Not to be confused with Cover Fire, Samus's up smash.
Covering Fire
File:SnakeFS-U.png
User Snake
Universe Metal Gear
Snake calls for reinforcements, and then uses a targeting reticle to lock on to foes up to five times. Missiles are launched at the targets. If you don't lock on anyone, the missiles fly toward the reticle's last location.
—Description from Ultimate's Move List

Covering Fire (援護射撃, Aiding Shooting) is Snake's Final Smash in Super Smash Bros. Ultimate.

Overview

When activated, Snake will toss a flare grenade before crouching and putting his hand up to his ear, which will cause a crosshair to appear onscreen; the player can guide this crosshair to lock on to opponents, and, after a brief moment, rockets will launch from the foreground and attack the targeted players. Regardless of if the flare grenade remains onscreen or tossed offscreen, the crosshair and missiles will still follow after Snake has thrown it. If performed in the air, Snake will remain in place for the duration of the crosshair phase, resuming his fall after the missiles have launched.

If no players were targeted, the missiles will fire at where the crosshair was last positioned.

Origin

A support helicopter providing cover fire for Venom Snake in Metal Gear Solid V: The Phantom Pain.

In Metal Gear Solid V: The Phantom Pain, Venom Snake is able to have the Diamond Dogs develop a UTH-66 Blackfoot tactical helicopter equipped with AS missiles, which are missiles that lock onto targets on the ground. He is also able to develop flare grenades that summon the helicopter to provide cover fire for him wherever the flare is thrown. In Ultimate, Snake throws out a flare grenade that presumably summons a helicopter that allows the player to fire homing missiles on opponents.

The UI for the missiles bears a resemblance to the one used for the FIM-92 Stinger homing missile launcher.

Gallery

Trivia