Hitbox visualization showing Corrin's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 9.0% 0   Standard 65 53 0   5.0 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Standard 65 53 0   4.0 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 9.0% 0   Standard 65 53 0   4.0 haver 0.0 8.5 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 9.0% 0   Standard 65 53 0   5.0 top 0.0 12.0 4.0 to 6.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 9.0% 0   Standard 65 53 0   5.0 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Standard 65 53 0   4.0 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 9.0% 0   Standard 65 53 0   4.0 haver 0.0 8.5 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 6.0% 0   Standard 65 53 0   4.0 top 0.0 22.0 -2.0 to 2.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Clean hit 7-8
Late hit 9-16
Interruptible 36
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible