Hitbox visualization showing Corrin's up smash.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Up smash has a longer hitbox duration (frames 13-15 → 13-17).
  •   Up smash's sweetspot has more range.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 50 86 0   2.0 top 0.0 8.0 to 19.0 3.0 to 1.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Standard 50 86 0   2.0 top 0.0 8.0 to 19.0 -2.2 to -1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 15.0% 0   Standard 50 91 0   3.3 top 0.0 30.0 to 26.0 0.0 1.5× 1.0× 0%               Slash   All All            
3 0 0 10.0% 0   Standard 75 75 0   2.8 top 0.0 8.0 8.0 to -8.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 9-10
Hitboxes 13-17
Interruptible 52
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible