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Corrin (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Corrin's second jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Forward 35 22 0   4.0 top 0.0 10.0 8.5 1.2× 1.0× 0%               Slash   All All             +2 frames
1 0 0 2.0% 0   Forward 35 22 0   3.5 top 0.0 10.5 13.0 1.2× 1.0× 0%               Slash   All All             +2 frames
2 0 0 2.0% 0   Forward 30 22 0   3.2 haver 0.0 8.0 0.0 1.2× 1.0× 0%               Slash   All All             +2 frames

TimingEdit

The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.

Hitboxes 4-5
Continuability Rapid jab 8-9
Jab 3 9-30
Interruptible 30
Animation length 31
Hitboxes                                                               
Rapid jab                                                               
Jab 3                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible