SSBU Icon.png

Corrin (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Corrin's first jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

The scripts only specify hitstun modifiers for the ID 0, 1, and 2 hitboxes, but they also apply to the ID 3 hitbox due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Early hit
0 0 0 2.0% 0   Forward 25 25 0   4.5 top 0.0 9.0 5.5 1.5× 1.0× 0%               Slash   All All             +2 frames
1 0 0 2.0% 0   Forward 25 25 0   2.2 top 0.0 10.5 10.5 1.5× 1.0× 0%               Slash   All All             +2 frames
2 0 0 2.5% 0   Forward 20 20 0   1.8 arml 8.0 0.0 0.4 1.6× 1.0× 0%               Slash   Fighter only All             +2 frames
3 0 0 2.5% 0   Forward 20 20 0   1.8 arml 8.0 0.0 0.4 1.6× 1.0× 0%               Slash   All All            
Late hit
0 0 0 2.0% 0   Forward 25 25 0   4.5 top 0.0 9.0 5.5 1.5× 1.0× 0%               Slash   All All             +2 frames
1 0 0 2.0% 0   Forward 25 25 0   2.2 top 0.0 10.5 10.5 1.5× 1.0× 0%               Slash   All All             +2 frames
2 0 0 2.5% 0   Forward 25 20 0   1.8 arml 13.0 0.0 0.4 1.6× 1.0× 0%               Slash   Fighter only All             +2 frames
3 0 0 2.5% 0   Forward 25 20 0   1.8 arml 13.0 0.0 0.4 1.6× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes (early, late) 5, 6
Continuability window 9-30
Interruptible 28
Animation length 37
                                                                         
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible