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Corrin down throw hurtbox and hitbox visualization
CorrinDThrowSSBU.gif

OverviewEdit

Update HistoryEdit

  7.0.0

  •   Down throw's first hit has a lower hitlag modifier (2.5x → 1.5x), causing the throw to execute faster.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 6.5% 1.0   Standard 40 150 0   7.0 top 0.0 4.0 7.0 to -6.0 1.5× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 3.0%   Forward 80 150 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

The dragon form turns Corrin's model invisible while active, but he still has hurtboxes and can be damaged normally after the throw release.

Invincibility 1-27
Dragon form 5-44
Hitbox 26
Throw release 27
Interruptible 55
Animation length 64
                                                                                                                               
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible