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Corrin (SSB4)/Neutral attack/Hit 1

Hitbox visualization showing Corrin's first jab.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 2% 0   0 100 35 3.8 0 0.0 10.2 to 10.0 5.5 to 7.0 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 20 3.8 0 0.0 10.2 to 10.0 5.5 to 7.0 1.0x 1.0x 0%               Slash  
2 0 3% 0   0 100 30 1.8 16 8.0 to 0.0 -0.3 0.5 1.0x 1.4x 0%               Slash  
Late hit
0 0 2% 0   0 100 35 3.8 0 0.0 10.2 to 10.0 5.5 to 7.0 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 20 3.8 0 0.0 10.2 to 10.0 5.5 to 7.0 1.0x 1.0x 0%               Slash  
2 0 3% 0   0 100 30 1.5 16 11.8 to 0.0 -0.3 0.5 1.0x 1.4x 0%               Slash  

TimingEdit

Clean hit 5
Late hit 6
Earliest continuable 10
Interruptible 28
Animation length 37
                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible