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Corrin (SSB4)/Down aerial

Hitbox visualization showing Corrin's down aerial.
Hitbox visualization showing Corrin's down aerial, when landing.

OverviewEdit

Both of Corrin's legs transform into spears as he stalls-then-falls downward while spinning. If used quickly after receiving knockback in certain circumstances, the descent portion of the move will not occur, and the attack will take place without movement. Hits opponents rapidly and repeatedly, also dragging them along with him. If used above the upper blast line, the animation will conclude before Corrin hits the ground, a tricky, if admittedly predictable, method of returning to the stage from above. Because this strategy greatly increases his falling speed while simultaneously producing zero landing lag, can be followed up by almost his entire moveset.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
0 0 2% 0   0 100 15 7.0 0 0.0 2.0 0.0 1.0x 1.0x 0%               Slash   2
1 0 2% 0   0 100 80 7.0 0 0.0 2.0 0.0 1.0x 1.0x 0%               Slash   2
2 0 2% 0   0 100 35 5.0 0 0.0 -7.5 0.0 1.0x 1.0x 0%               Slash   2
Landing
0 0 3% 0   50 110 0 7.0 0 0.0 4.0 4.5 1.0x 1.0x 0%               Slash  
1 0 3% 0   50 110 0 7.0 0 0.0 4.0 -4.5 1.0x 1.0x 0%               Slash  

TimingEdit

AttackEdit

Initial autocancel 1-11
Hitboxes 12-28
Ending autocancel 41-
Interruptible 52
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Hitbox 1-4
Animation length 26
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible