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Clown Cannon

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Clown Cannon
Clown Cannon in Super Smash Bros. for Wii U.
Bowser Jr. using Clown Cannon in Super Smash Bros. for Wii U
User Bowser Jr.
Universe Mario
Article on Super Mario Wiki Cannonball
Fire a cannonball. Charge it with ButtonIcon-Wii U-B.png to boost the speed and power.
Super Smash Bros. for Wii U's Quick Guide

Clown Cannon (クラウンキャノン, Clown Cannon) is Bowser Jr.'s neutral special. When used, the Junior Clown Car shoots a cannonball out of its mouth. The cannonball knocks back and damages the first enemy it hits.

Overview

Upon activating the move, the Cannon shall charge; the distance and damage is influenced by the time the move is charged. At close range it inflicts 8.5% uncharged and 20% fully charged. Over a distance, the damage weakens to 5.9% uncharged and 14% fully charged. Uncharged, the cannonball goes about half the distance of Final Destination, and fully charged reaches just short of the entirety of Final Destination.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Clown Cannon 2. Piercing Cannon 3. Air Cannon
BowserJrNeutral1-SSB4.png
BowserJrNeutral2-SSB4.png
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"Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power." "Fire a smaller, less-powerful cannonball that can bash through multiple fighters." "Blast opponents with wind. In the air, you can also use it to move backward quickly."
  1. Clown Cannon: Default.
  2. Piercing Cannon: The cannonball, as the name suggests, can go through multiple targets at the cost of damage and kill power. Additionally the cannonball is smaller. Uncharged, damage peaks at 4% and falls to 2%, while fully charged starts at 10% and lowers to 5%. The move also has slightly less startup lag and charge time, but significantly more ending lag, to the effect of making the total duration longer overall, which combined with the reduced damage makes the move completely unsafe on shield unless the opponent is far away.
  3. Air Cannon: This variation makes the cannon shoot out air, generating a push effect, and subsequently has less range than the standard and piercing shot, due to the wind not reaching as far as the cannonball. However, the push effect can be very useful for edgeguarding, and still has long reach. In addition, the move has significantly less startup lag, albeit with marginally increased ending lag. Finally, when used in the air, Bowser Jr. is stalled slightly upon firing the cannon, as well as being pushed back, with the distance being determined by charge.

Origin

Airship cannons as seen in Super Mario Bros. 3 and Super Mario All-Stars.
As taken from the Mario Wiki.
Cannons as seen in both Super Mario Bros. 3 and Super Mario All-Stars.

Cannonballs have been very often launched from cannons on Bowser's airships, tanks, and boats in Super Mario Bros. 3; very large ones, known as Big Steely, were dropped from Bowser's Koopa Clown Car in the final battle in Super Mario World. In New Super Mario Bros. Wii, during the third boss battle against Bowser Jr., Bowser Jr. uses a giant Clown Car's cannon to fire spiked, explosive cannonballs.

Gallery