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Cloud (SSBU)/Forward aerial

Hitbox visualization for Cloud's forward aerial
Hitbox visualization showing Cloud's forward aerial.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Cloud can grab ledges faster after using forward aerial.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Forward 20 90 0   3.3 top 0.0 7.5 to 6.5 14.5 to 14.0 1.4× 1.0× 0%               Cloud Hit   All All            
1 0 0 14.0% 0   Forward 20 100 0   3.3 top 0.0 7.5 to 6.5 14.5 to 14.0 1.4× 1.0× 0%               Cloud Hit   All All            
2 0 0 13.0% 0   Forward 30 83 0   7.8 top 0.0 9.5 to 14.5 14.0 to 14.6 1.4× 1.0× 0%               Cloud Hit   All All            
3 0 0 13.0% 0   Forward 30 83 0   4.0 haver 0.0 12.0 to 4.0 -2.0 1.4× 1.0× 0%               Cloud Hit   All All            
Late hit
3 0 0 11.0% 0   Forward 30 83 0   3.0 haver 0.0 12.0 to 4.0 0.0 1.0× 1.0× 0%               Cloud Hit   All All            

TimingEdit

AttackEdit

The move enables ledge grabs from both sides starting on frame 78.

Initial autocancel 1-2
Clean hit 18-19
Late hit 20-25
Ending autocancel 43-
Interruptible 54
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Landing lagEdit

Interruptible 12
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible