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Cloud (SSBU)/Down special

Hitbox visualization for Cloud's grounded Finishing Touch
Hitbox visualization showing Cloud's Limit down special, Finishing Touch, when used on the ground.
Hitbox visualization for Cloud's aerial Finishing Touch
Hitbox visualization showing Cloud's Limit down special, Finishing Touch, when used in the air.
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OverviewEdit

HitboxesEdit

GroundedEdit

*Because of a frame speed multiplier, the early hit never actually comes out.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit*
0 0 0 1.0 0   Standard 60 431 0   10.0 top 0.0 10.0 13.0 to 9.0 2.0× 1.0× 0%               Punch   All All            
Mid hit
0 0 0 1.0 0   Standard 60 431 0   8.0 top 0.0 20.0 to 11.0 9.0 to 10.0 2.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 1.0 0   Standard 60 406 0   7.0 top 0.0 22.0 -2.0 to -8.0 2.0× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 1.0 0   Standard 60 406 0   8.0 top 0.0 16.0 to 10.0 -11.5 to -11.0 2.0× 1.0× 0%               Punch   All All            
Windbox
0 0 0 0.0 0   Standard 0 100 80   13.0 top 0.0 15.0 16.0 to -16.0 0.0× 1.0× 0%               None   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 1.0 0   Standard 60 371 0   10.0 top 0.0 10.0 13.0 to 9.0 2.0× 1.0× 0%               Punch   All All            
Mid hit
0 0 0 1.0 0   Standard 60 371 0   8.0 top 0.0 20.0 to 11.0 9.0 to 10.0 2.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 1.0 0   Standard 60 349 0   8.0 top 0.0 16.0 to 10.0 -11.5 to -11.0 2.0× 1.0× 0%               Punch   All All            
Windbox
0 0 0 0.0 0   Standard 0 86 80   13.0 top 0.0 15.0 16.0 to -16.0 0.0× 1.0× 0%               None   All All            

TimingEdit

GroundedEdit

Hitboxes (Mid, Late, Latest) 12, 13, 14
Windbox 22-26
Interruptible 85
Animation length 115
                                                                                                                                                                                                                                     

AerialEdit

Hitboxes (early, mid, late) 14, 15, 17
Windbox 25-29
Interruptible 88
Animation length 117
                                                                                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Flinchless hitbox
 
Interruptible