Hitbox visualization for Cloud's dash attack
Hitbox visualization showing Cloud's dash attack.
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OverviewEdit

Update HistoryEdit

  7.0.0

  •   Dash attack has more knockback scaling (60 → 70), drastically improving its KO potential, to the point it can KO at around 140%.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.0% 1.0   Forward 100 70 0   5.0 haver 0.0 14.0 0.0 1.0× 1.0× 0%               Cloud Hit   All All            
1 0 0 11.0% 1.0   Forward 100 70 0   4.0 haver 0.0 8.0 0.0 1.0× 1.0× 0%               Cloud Hit   All All            
2 0 0 11.0% 1.0   Forward 100 70 0   3.0 top 0.0 8.0 3.0 1.0× 1.0× 0%               Cloud Hit   All All            
Late hit
0 0 0 8.0% 1.0   Forward 100 50 0   4.0 haver 0.0 14.0 0.0 1.0× 1.0× 0%               Cloud Hit   All All            
1 0 0 8.0% 1.0   Forward 100 50 0   3.3 haver 0.0 8.0 0.0 1.0× 1.0× 0%               Cloud Hit   All All            
2 0 0 8.0% 1.0   Forward 100 50 0   2.8 top 0.0 8.0 3.0 1.0× 1.0× 0%               Cloud Hit   All All            

TimingEdit

Clean hit 9-13
Late hit 14-18
Interruptible 46
Animation length 74
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible