Hitbox visualization showing Cloud's down smash.

OverviewEdit

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Update HistoryEdit

  1.1.5

  •   Second hit knockback scaling (96 → 94).

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit 1
0 0 0 4% 0   Forwards 0 97 90 2.5 0 0.0 4.0 8.0 0.5x 1.0x 0%               Kick   63               0.0 4.0 5.0
1 0 0 4% 0   Forwards 0 97 120 2.5 0 0.0 4.0 13.5 0.5x 1.0x 0%               Kick   63               0.0 4.0 5.0
2 0 0 4% 0   Forwards 0 97 90 3.5 0 0.0 4.0 8.0 0.5x 1.0x 0%               Kick   63               0.0 4.0 5.0
3 0 0 4% 0   Forwards 0 97 120 3.5 0 0.0 4.0 13.5 0.5x 1.0x 0%               Kick   63               0.0 4.0 5.0
Hit 2
0 0 0 12% 0   Backwards 35 94 0 4.4 0 0.0 4.8 -14.0 1.0x 1.4x 0%               Cloud Hit   63               0.0 4.8 -1.0
The first hit uses weight-independent knockback.

TimingEdit

Charges between 2-3
Hit 1 8-9
Hit 2 21-23
Interruptible 50
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible