The Classic Controller.
The original Classic Controller

During E3 2006, Nintendo introduced the Classic Controller, which plugs into the Wii Remote via a cord in a similar fashion as the Nunchuk. The overall configuration is similar to that of other major seventh generation console controllers, and is also particularly similar to the SNES controller.

The Classic Controller features two analog sticks, a D-pad, a, b, x and y buttons, the L and R shoulder buttons, and two Z buttons (labeled ZL and ZR) next to the L and R buttons, respectively. It also has a set of -, Home, and + buttons like those on the Wii Remote.

CompatibilityEdit

In Super Smash Bros. Brawl, the Classic Controller can be used as a viable control scheme through the method of plugging it into the Wii Remote. The Classic Controller can also be used for Super Smash Bros. on Virtual Console.

The Wii Remote returned as a compatible controller for the Wii U, meaning the Classic Controller is also compatible by extension, and both were made compatible with Super Smash Bros. for Wii U. However, The Wii Remote was not made compatible with the Nintendo Switch, meaning it and the Classic Controller by extension are not compatible with Super Smash Bros. Ultimate.

In Brawl and For Wii U, the buttons on the Classic controller can be remapped in the Controls menu to perform other functions.

Standard ControlsEdit

Super Smash Bros. Brawl and Super Smash Bros. for Wii UEdit

  (left) Move
  Standard attacks
  Special moves
  (right) Stick-smash
   Jump
   Grab
   Shield
  Taunt
  Pause
  Home Menu
  Nothing

Super Smash Bros.Edit

Control N64 equivalent Action
  (left)   Move
    Standard attacks
    Special moves
  (right)      Jump
     Grab
     Shield
    Taunt
    Pause
  Nothing Home Menu/Operations guide
Nothing   Move (menu only)

Technical dataEdit

 

Licensed VariantsEdit

Classic Controller ProEdit

 
A black Classic Controller Pro.

Released in 2009 and plugs into the Wii Remote the same as its predecessor. Features a design overhaul with a new wing thigh grip design and the ZL and ZR buttons relocated behind the L and R buttons as secondary shoulder buttons, in the vein of the Z button on the GameCube controller. As it was released after Brawl, the game makes no reference to the new model; all images show the original Classic Controller.

Wired Fight PadEdit

Released in November 2014 by 3rd party controller manufacturer PDP. Has the internal components of a Classic Controller, but with an outer shell reminiscant of a GameCube Controller. Owing to its design and release date, some players presume that it is targeted primarily towards Smash Bros. players.[1]

Hori Battle PadEdit

 
A Luigi-themed Hori Battle Pad.

Released in November 2014 by 3rd party controller manufacturer Hori. Has the internal components of a Classic Controller, but with an outer shell reminiscant of a GameCube Controller. Generally considered preferable to the Wired Fight Pad due to the closer resemblance to a GameCube controller and overall better build quality.

In competitive playEdit

Although the GameCube controller was competitive Brawl's most popular controller option, the Classic Controller, specifically the Classic Controller Pro, was significantly popular as well. Its ease of access at the time of release as well as being shaped the most like an industry standard controller made it attractive to new players. Derivatives like the Hori Battle Pad were also relatively popular due to being directly modeled after a GameCube controller. The Virtual Console release of Super Smash Bros. also enticed Smash 64 players that skipped Melee to use the controller by bridging the gap between the games.

Despite also being available with Super Smash Bros. for Wii U, its direct successor, the Wii U Pro Controller, being compatible with the same game, made it quickly fall out of favor and become a rarity in tournaments for that game.

ReferencesEdit