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Charizard up throw hurtbox and hitbox visualization
CharizardUThrowSSBU.gif

OverviewEdit

Update HistoryEdit

  3.0.0

  •   Up throw drifts slightly forward, meaning that Pichu and Ridley do not get stage spiked when it is used near the ledge.
    •   This means true follow-ups with this application (such as back aerial) are no longer possible.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 8.0% 0   Forward 60 100 0   8.0 top 0.0 4.0 0.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 3.0%   Forward 50 220 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.

Invincibility 1-58
Air transition 8
Hitbox 52-58
Throw release 58
Interruptible 80
Animation length 84
                                                                                                                                                                       
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible