Charizard (SSBU)/Up smash
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Overview
Update History
- The outermost hitbox of up smash's first hit uses set angles instead of the 368° autolink angle.
- The first hit has a different hitbox during its last active frame that uses the 368° angle, but deals no damage (5% → 0%), effectively providing no benefit over landing only the second hit.
- Up smash's 0% hitbox introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).
Hitboxes
Timing
Charges between | 2-3 |
---|---|
Hit 1 (early, mid, late, latest) | 6, 7, 8, 9 |
Hit 2 | 14-19 |
Interruptible | 47 |
Animation length | 46 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|