Hitbox visualization showing Charizard's up aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 30 105 0   6.0 head 0.0 3.5 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 13.0% 0   Standard 30 105 0   7.0 head -0.7 2.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 13.0% 0   Standard 30 105 0   7.0 neck2 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 13.0% 0   Standard 30 105 0   7.0 neck 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Head intangible 11-15
Hitboxes 12-15
Ending autocancel 38-
Interruptible 46
Animation length 59
Hitboxes                                                                                                                       
Head                                                                                                                       
Autocancel                                                                                                                       

Landing lagEdit

Interruptible 14
Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Autocancel
 
Intangible
 
Interruptible