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Charizard (SSBU)/Side special

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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Flare Blitz.
Hitbox visualization showing Charizard's side special, Flare Blitz.

OverviewEdit

Update HistoryEdit

  3.0.0

  •   Grounded Flare Blitz has more range below it, being able to hit every character lying on the ground and some hanging on the ledge.

  4.0.0

  •   Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).

  9.0.0

  •   Flare Blitz's first hit uses the autolink angle (60° → 366°), and has a higher hitlag multiplier if used in the air (0.1× → 0.7×), allowing it to connect more reliably into the explosion.

HitboxesEdit

The explosion is reflectable and absorbable

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (grounded)
0 0 0 6.0% 0   Standard 60 78 46   4.5 neck 0.0 0.0 0.0 0.1× 1.0× 0%               Burn   All All            
1 0 0 6.0% 0   Standard 60 78 46   4.5 top 0.0 6.5 4.5 0.1× 1.0× 0%               Burn   All All            
Hit 1 (aerial)
0 0 0 6.0% 0   Standard 60 78 46   4.5 neck 0.0 0.0 0.0 0.7× 1.0× 0%               Burn   All All            
1 0 0 6.0% 0   Standard 60 78 46   4.5 top 0.0 6.5 4.5 0.7× 1.0× 0%               Burn   All All            
Explosion
0 0 0 18.0% 0   Standard 70 77 0   11.0 top 0.0 0.0 0.0 1.5× 1.0× 0%               Bomb   All All            
1 0 0 18.0% 0   Standard 70 77 0   5.0 top 0.0 0.0 0.0 to -10.0 1.5× 1.0× 0%               Bomb   All All            

TimingEdit

Hitbox 23-51
Interruptible 102
Animation length 104
                                                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible