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Charizard (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Charizard's second jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 2 moves Charizard forwards more and connects into neutral attack 3 more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.5% 0   Forward 20 30 0   2.8 top 0.0 8.0 5.0 1.2× 1.0× 0%               Slash   All All             +2 frames
1 0 0 2.5% 0   Forward 20 28 0   2.8 top 0.0 8.0 9.0 1.2× 1.0× 0%               Slash   All All             +2 frames
2 0 0 2.5% 0   Forward 20 25 0   3.2 top 0.0 8.0 13.0 to 15.5 1.2× 1.0× 0%               Slash   All All             +2 frames

TimingEdit

The move adds horizontal speed of 0.72 (in units per frame) to Charizard on frame 3, then subtracts 0.5 from it on frame 5, allowing it to connect more reliably from the first hit.

Hitboxes 5-6
Continuability Held on hit or tapped 8-29
Held without hitting 17
Interruptible 26
Animation length 32
                                                               
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible