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Charizard (SSBU)/Neutral aerial

Hitbox visualization showing Charizard's neutral aerial.
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OverviewEdit

Update HistoryEdit

  4.0.0

  •   Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Standard 30 78 0   3.5 fire 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 9.0% 0   Standard 30 78 0   3.0 tail3 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 9.0% 0   Standard 30 78 0   1.5 tail4 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 9.0% 0   Standard 30 78 0   3.5 tail2 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Hitboxes 8-20
Ending autocancel 31-
Interruptible 40
Animation length 52
                                                                                                       
                                                                                                       

Landing lagEdit

Interruptible 11
Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible