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Charizard (SSBU)/Forward tilt

Charizard forward tilt hitbox visualizations
CharizardFTiltUpSSBU.gif
CharizardFTiltSSBU.gif
CharizardFTiltDownSSBU.gif

OverviewEdit

Update HistoryEdit

  4.0.0

  •   Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (clean)
0 0 0 11.0% 0   Forward 45 104 0   4.0 top 0.0 13.9 19.5 1.0× 1.0× 0%               Fire   All All            
1 0 0 11.0% 0   Forward 45 104 0   4.0 fire 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 7.0% 0   Forward 40 100 0   4.0 tail3 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 11.0% 0   Forward 45 104 0   4.0 top 0.0 12.2 17.2 1.0× 1.0× 0%               Fire   All All            
4 0 0 7.0% 0   Forward 40 100 0   4.0 tail2 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Angled forward (clean)
0 0 0 11.0% 0   Forward 45 104 0   4.0 top 0.0 6.9 21.2 1.0× 1.0× 0%               Fire   All All            
1 0 0 11.0% 0   Forward 45 104 0   4.0 fire 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 7.0% 0   Forward 40 100 0   4.0 tail3 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 11.0% 0   Forward 45 104 0   4.0 top 0.0 6.8 18.1 1.0× 1.0× 0%               Fire   All All            
4 0 0 7.0% 0   Forward 40 100 0   4.0 tail2 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Angled down (clean)
0 0 0 11.0% 0   Forward 45 104 0   4.0 top 0.0 3.0 19.1 1.0× 1.0× 0%               Fire   All All            
1 0 0 11.0% 0   Forward 45 104 0   4.0 fire 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 7.0% 0   Forward 40 100 0   4.0 tail3 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 11.0% 0   Forward 45 104 0   4.0 top 0.0 2.5 16.7 1.0× 1.0× 0%               Fire   All All            
4 0 0 7.0% 0   Forward 40 100 0   4.0 tail2 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
All angles (late)
1 0 0 11.0% 0   Forward 45 104 0   4.0 fire 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 7.0% 0   Forward 40 100 0   4.0 tail3 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 11.0% 0   Forward 45 104 0   4.0 tail4 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
4 0 0 7.0% 0   Forward 40 100 0   4.0 tail2 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes (clean, late) 12, 13
Interruptible 38
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible