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Charizard (SSBU)/Forward aerial

Hitbox visualization showing Charizard's forward aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 12.0% 0   Forward 35 92 0   4.6 arml 6.0 0.0 1.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Forward 35 92 0   3.8 arml 0.0 0.0 1.5 1.0× 1.0× 0%               Slash   All All            
2 0 0 12.0% 0   Forward 35 92 0   3.0 shoulderl 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Clean hit
0 0 0 13.0% 0   Forward 32 97 0   4.8 arml 6.0 0.0 1.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Forward 35 92 0   3.8 arml 0.0 0.0 1.5 1.0× 1.0× 0%               Slash   All All            
2 0 0 12.0% 0   Forward 35 92 0   3.0 shoulderl 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Early hit 8-9
Clean hit 10-12
Ending autocancel 35-
Interruptible 46
Animation length 47
                                                                                             
                                                                                             

Landing lagEdit

Interruptible 20
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible