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Charizard (SSBU)/Down aerial

Hitbox visualization showing Charizard's down aerial.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Charizard's down air landing lag animation no longer causes its tongue to clip through its head.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 20 100 0   5.0 top 0.0 -5.0 to -6.5 0.0 to 0.3 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 20 90 0   5.5 top 0.0 3.0 0.5 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Standard 20 100 0   4.5 top 0.0 -5.0 to -6.5 0.0 to 0.2 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.0% 0   Standard 20 100 0   5.5 top 0.0 3.0 0.5 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-5
Clean hit 18-21
Late hit 22-25
Ending autocancel 42-
Interruptible 52
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 22
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible