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Charizard (SSBU)/Dash attack

Hitbox visualization showing Charizard's dash attack.
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OverviewEdit

Charizard rushes forward before skidding to a halt and delivering a side-kick. This move is primarily used for poking and breaking zoning due to its general lack of combo potential due to the high knockback. The move can KO at high percents at the ledge, however, it's niche in this department due to Charizards plentiful KO options.

Update HistoryEdit

  2.0.0

  •   Dash attack deals more damage (11%/8% → 13%/10%) and knockback.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Clean hit
0 0 0 13.0% 1.0   Forward 96 44 0   4.5 trans 0.0 7.7 15.0 1.0× 1.0× 0%               Kick   All All             1.5×
1 0 0 13.0% 1.0   Forward 96 44 0   4.0 trans 0.0 7.7 8.0 1.0× 1.0× 0%               Kick   All All             1.5×
Late hit
0 0 0 10.0% 1.0   Forward 98 27 0   4.0 trans 0.0 7.7 15.0 1.0× 1.0× 0%               Kick   All All             1.5×
1 0 0 10.0% 1.0   Forward 98 27 0   3.5 trans 0.0 7.7 8.0 1.0× 1.0× 0%               Kick   All All             1.5×

TimingEdit

Clean hit 10-12
Late hit 13-20
Interruptible 40
Animation length 62
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible