Hitbox visualization showing Charizard's down tilt.

OverviewEdit

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A crouching headbutt. It is a semi-spike, but unlike Charizard's other tilt attacks, it is ineffective at KOing due to its base knockback and knockback growth both being below average Despite this, it is still useful for edge-guarding.

Update historyEdit

  1.0.6

  •   Start-up lag decreased: frame 11 → 9.
  •   Ending lag decreased: frame 33 → 31.

  1.1.0

  •   Down tilt received a windbox that pushes opponents inward, making it unable to whiff at close range.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Windbox
0 0 0% 0   0 100 72 4.0 0 0.0 5.0 4.0 0.0x 0.0x 0%               None  
Hit
0 0 10% 0   60 60 0 3.5 0 0.0 5.0 7.0 1.0x 1.2x 30%               Kick  

TimingEdit

Windbox 5-7
Hitbox 9-10
Interruptible 31
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible