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Charge

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Revision as of 11:23, September 15, 2016 by Mexi (talk | contribs) (→‎Chargeable Special Moves: Straight Lunge can't be held indefinitely. Its either canceled by using again or letting it charge fully.)
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Lucario charging an Aura Sphere, making it bigger and more powerful.

Charging is the powering up of an attack or item in order to increase its potency (damage, range, speed, etc.).

In all games except Super Smash Bros., smash attacks can be charged for up to 60 frames (1 second) by holding the attack button, which increases their damage up to a maximum of 1.4x (1.3671x in Melee), with a corresponding increase in knockback. Certain special moves can also be charged, either by holding the special attack button or by pressing the button once to begin charging and again to launch the attack. Sonic's Spin Charge is unique in that it is charged by pressing the special button repeatedly. Some chargeable special moves, most of them projectiles, can be charge-canceled, allowing a charge to be saved for later.

In addition to manually chargeable moves, a few passive charging mechanics exist. Moves such as Wario's Wario Waft and R.O.B.'s Robo Burner automatically charge over time, while Little Mac's Power Meter and Cloud's Limit Break are charged by dealing and receiving damage.

There are also items which can be charged. The Ore Club's tornado's size varies with the charge of smash attack, and the Super Scope's shots can be charged (though it runs out of ammunition faster that way). Also, the Hothead will be charged as it receives Flame and Electric damage.

Chargeable Special Moves

Character Move Charge effect Notes
Bayonetta Bullet Climax Increases damage The bullets become more prominent in appearance, accompanied by a magic circle effect. This is one of two chargeable moves that can be cancelled but not be stored for later use, the other being Focus Attack.
Bowser Jr. Clown Cannon Increases damage, speed, and range The cannonball will bounce off of opponents that it hits. Bowser Jr. glows yellow when charging this move.
Corrin Dragon Fang Shot (shot) Increases damage and hitstun Dragon Fang Shot is the only move with two different chargeable attacks.
Dragon Fang Shot (arm) Increases damage
Cloud Limit Charge Gives access to Limit Breaks Can be charged by dealing and receiving damage, as well as manually charged; When fully charged, this move becomes Finishing Touch.
Dark Pit Silver Bow Increases damage Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed
Diddy Kong Peanut Popgun Increases damage and lowers angle of fire If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned in Brawl or create a damaging explosion in Smash 4.
Rocketbarrel Blast Increases height and damage Activates automatically at full charge.
Donkey Kong Giant Punch Increases damage Near fully charged is more powerful than fully charged; fully charged version is faster and, in Brawl, grants super armour. Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
Greninja Water Shuriken Increases size and number of hits. Automatically activates at full charge.
Shadow Sneak Increases knockback and distance covered. Automatically activates at full charge. Greninja can traverse freely while charging.
Ike Eruption Increases damage Automatically activates at full charge; Near fully charged is more powerful than fully charged; Fully charged deals 10% to Ike, and gives knockback resistance.
Quick Draw Increases damage, knockback, and distance covered. Can be held indefinitely.
Jigglypuff Rollout Increases speed, duration, damage Can be held indefinitely.
King Dedede Jet Hammer Increases damage Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging.
Kirby Inhale Various (see notes) Kirby can copy a chargeable neutral special from some characters.
Hammer Flip Increases damage While fully charged, 1% is dealt to Kirby every second; Kirby can move while charging; charge cannot be saved.
Link Hero's Bow Increases damage, and speed of arrow Can be held indefinitely.
Spin Attack (Brawl and Smash 4 only) Increases damage and duration Activates automatically at full charge.
Little Mac Straight Lunge Increases range, damage remains the same; gains high power but heavy ending lag when fully charged Automatically unleashed at full charge, can be canceled by pressing the special button again after around a second has passed; has low knockback resistance while charging and during the lunge.
Lucario Aura Sphere Increases damage, range, and size of sphere Can be charged indefinitely; charging animation has damaging hitbox; per Aura property of Lucario, grow stronger at higher damage percentages. Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. Lucario will continue to charge the move at full charge.
Lucas PK Freeze Increases damage, opponent stays frozen longer Activates automatically at full charge, makes Lucas helpless when used in the air.
Lucina Shield Breaker Increases damage Automatically activates at full charge. Shield damage varies depending on level of charge.
Luigi Green Missile Increases damage and distance Luigi travels Automatically activates in Melee, can be held indefinitely in Brawl; can misfire (1 in 8 chance), sending Luigi a very far distance, regardless of charging time. In SSB4, Luigi will give up after a while and the attack will be cancelled.
Luigi Cyclone (Melee only) Allows Luigi to ascend when using the move in the air once. Charges by having the move finished or interrupted while on the ground.
Mario (Brawl and Smash 4 only) F.L.U.D.D. Increases the amount of water Mario can spray while using F.L.U.D.D., as well as range Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
Marth Shield Breaker Increases damage Automatically activates at full charge. Shield damage varies depending on level of charge.
Mewtwo Shadow Ball Increases damage, range, and size of sphere Can be charged indefinitely; charging animation has damaging hitbox. Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. Mewtwo will continue to charge the move at full charge.
Mii Brawler Ultimate Uppercut Increases damage Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
Burning Dropkick Increases damage, and distance it will cover Automatically activates at full charge.
Mii Gunner Charge Blast Increases range, damage, and size of sphere Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
Mii Swordfighter Blurring Blade Increases damage Automatically activates at full charge.
Airborne Assault Increases damage, and distance it will cover Automatically activates at full charge.
Slash Launcher Increases damage, and distance it will cover Can be held indefinitely. Mii Swordfighter flashes red upon full charge.
Hero's Spin Increases damage and duration Activates automatically at full charge.
Mr. Game & Watch Oil Panic Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed; If Oil Panic is fully charged, Bucket Braking cannot be performed
Ness (Melee, Brawl, and Smash 4 only) PK Flash Increases damage Activates automatically at full charge, makes Ness helpless when used in the air
Pac-Man Bonus Fruit Advances to next fruit If orange is reached, time to charge to the next stage doubles.
Pichu Skull Bash Increases damage, and distance it will cover Activates automatically at full charge. Causes the same level of recoil regardless of charge level.
Pikachu Skull Bash Increases damage, and distance it will cover Activates automatically at full charge.
Pit Palutena's Arrow Increases damage Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed
R.O.B. Robo Burner Increases duration (and therefore range) Automatically charges when ROB is on the ground.
Robo Beam Increases damage; lowers speed Automatically charges when ROB is not using it.
Gyro Increases duration and damage Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
Robin Thunder Advances rank of thunder magic, which increases effectiveness Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. If Robin takes damage while charging Thunder, the entire charge is lost.
Rosalina Luma Shot Increases range Can be held indefinitely.
Roy Flare Blade Increases damage and knockback Automatically activates at full charge; attack is stronger when almost-fully charged; fully charged attack directly deals 10% damage to Roy.
Ryu Focus Attack Increases damage and hitstun, causes crumpling animation Can be cancelled by inputting either direction twice on the control stick.
Samus Charge Shot Increases range, damage, and size of sphere Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
Sheik Needle Storm Increases duration and damage Can be charged indefinitely in Melee; cannot be charged indefinitely in Brawl; maxes at six needles; Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. However, in Melee, the B button must be held down to charge instead of inputting B then any attack button to attack during the charge; it is only up until Brawl it becomes a normal auto-charge special.
Burst Grenade Increases duration of vacuum effect. -
Sonic Spin Charge Increases speed and damage Charged by rapidly pressing the special move button.
Spin Dash Increases speed and damage Can be held indefinitely.
Squirtle Water Gun Increases duration and range Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
Toon Link Hero's Bow Increases damage, range, and speed Can be held indefinitely
Spin Attack Increases damage and duration Cannot be held indefinitely
Wario Wario Waft Increases damage, distance Wario shoots up, and range Charges automatically over time; slightly fully charged stronger than fully charged.
Wii Fit Trainer Sun Salutation Increases size, range, and damage Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
Young Link Fire Bow Increases damage, speed, and range Can be held indefinitely
Zelda Phantom Slash Increases damage and range Activates automatically at full charge.
Zero Suit Samus Paralyzer Increases damage and hitstun Cannot be held indefinitely

Trivia

  • Even though two of the attacks technically have a passive charging phase, R.O.B. is the series' only character with three chargeable Special Attacks.
  • In Melee, Ness can not charge his up and down smashes if he stands on an edge and the yo-yo reaches beyond the edge.