Captain Falcon (SSBU)/Up special
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Captain Falcon Up Special Hitbox Visualizations | ||||
---|---|---|---|---|
Grounded | Aerial | |||
Overview
Update History
- Falcon Dive's throw has significantly less ending lag (FAF 55 → 24), making it considerably harder to Tech Check Falcon's recovery.
Hitboxes, grabboxes and throw
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early grab | |||||||||||||||||||||||
0 | 5.0 | top | 0.0 | 13.0 | 7.0 | ||||||||||||||||||
1 | 5.5 | top | 0.0 | 8.8 | 13.7 | ||||||||||||||||||
Late grab | |||||||||||||||||||||||
0 | 5.0 | top | 0.0 | 15.0 | 6.0 | ||||||||||||||||||
1 | 5.0 | top | 0.0 | 11.0 | 6.0 |
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 13.0% | Forward | 85 | 62 | 0 | 0.0× | Fire | |||||||||||||||
Break | 0 | 8.0% | Forward | 100 | 10 | 0 | 0.0× | Kick |
Timing
Rising
The move enables ledge grabs from the front starting on frame 20, and from behind starting on frame 37. Captain Falcon can also fast fall as early as frame 50.
To B-reverse the move, the control stick has to be held backward on frame 14.
Optional reverse | 14 |
---|---|
Early grab | 14 |
Late grab | 15-30 |
Animation length | 66 |
Throw
The throw portion enables ledge grabs from the front starting on frame 61.
Hitbox | 2-3 |
---|---|
Throw release | 17 |
Interruptible | 40 |
Animation length | 71 |
Landing
Interruptible | 25 |
---|---|
Animation length | 35 |
Lag time |
Hitbox |
State change |
Grab |
Interruptible |
Parameters
Horizontal speed multiplier | 1.1 (grounded) 0.95 (aerial) |
---|---|
Horizontal speed limit | 6 |
Gravity | 0.103 |
Stick sensitivity to reverse | 0.25 |
Helplessness air speed multiplier | 0.7 |
Helplessness landing lag | 24 frames |
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