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Captain Falcon (SSBU)/Neutral attack/Hit 1

Hitbox visualization for Captain Falcon's jab 1
Hitbox visualization showing Captain Falcon's first jab.

OverviewEdit

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A straight punch forward. Deals 1.5% damage upon contact. It can be used to combo into the next set of inputs on his neutral attack. It's fast as it comes out on frame 3.

Update HistoryEdit

  7.0.0

  •   The hitbox on neutral attack's first hit that launches opponents towards Captain Falcon has higher priority than one of the hitboxes that launches them away. This makes it more likely to pull opponents towards Falcon, allowing it to link better into the second hit.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0   Forward 20 25 0   2.0 top 0.0 10.0 6.0 1.6× 1.0× 0%               Punch   All All            
1 0 0 1.5% 0   Forward 20 20 0   2.5 top 0.0 10.0 12.0 1.6× 1.0× 0%               Punch   Fighter only All            
2 0 0 1.5% 0   Forward 20 25 0   2.3 top 0.0 10.0 8.8 1.6× 1.0× 0%               Punch   All All            
3 0 0 1.5% 0   Forward 20 20 0   2.5 top 0.0 10.0 12.0 1.6× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 3
Continuability window 5-30
Consecutive jab frame 7
Interruptible 18
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible