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Captain Falcon (SSBU)/Dash attack

Hitbox visualization for Captain Falcon's dash attack
Hitbox visualization showing Captain Falcon's dash attack.

OverviewEdit

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A shoulder tackle that grants a lot of forward distance. Useful for punishing landings and can occasionally start combos due to its diagonal trajectory and speed, but it is punishable on shield like most dash attacks. It has increased knockback compared to the previous installment, making it a decent kill move.

Update HistoryEdit

  8.0.0

  •   Dash attack has less ending lag (FAF 38 → 35), improving its combo potential. It has a lower shieldstun multiplier (1.875× → 1.5×), which fully compensates for the clean hit's advantage on shield, but not the late hit's, making the latter slightly safer on shield.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Clean hit
0 0 0 10.0% 1.0   Forward 90 67 0   6.2 top 0.0 10.0 to 8.0 12.0 1.25× 1.0× 0%               Punch   All All             1.5x
Late hit
0 0 0 6.0% 1.0   Forward 90 67 0   4.8 top 0.0 10.0 to 6.0 12.0 1.25× 1.0× 0%               Punch   All All             1.5x

TimingEdit

Clean hit 7-9
Late hit 10-16
Interruptible 35
Animation length 39
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible