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Captain Falcon (SSBM)/Neutral attack

OverviewEdit

A natural combo involving two punches, a knee, and rapid jabs.

The knee hit is commonly known as the Gentleman when used without the subsequent rapid jabs. In NTSC versions of the game, Falcon automatically moves into the rapid jabs unless both the previous links of the move were continued after their completion (i.e. there was idle time between each of the first three hits). In the PAL version, the punches will not initiate automatically, instead requiring a button press during the third hit.

For technical data of each individual hit, see:

TimingEdit

EarliestEdit

This timing also assumes the infinite hit is held for the shortest amount of time, which involves six hits of the infinite (five of one loop and one of another).

Continuation window 1-8
Hit 1 3-5
Continuation window 9-16
Hit 2 12-14
Continuation window 17-28
Hit 3 (clean) 22-25
Hit 3 (late) 26-28
Hits 4-10 38-39, 46-47, 54-55, 62-63, 69-70, 78-79
Animation length 88
                                                                                                                                                                               
                                                                                                                                                                               

LatestEdit

Continuation window 1-24
Hit 1 3-5
Idle 22-24
Continuation window 25-48
Hit 2 29-31
Idle 45-48
Continuation window 49-78
Hit 3 (clean) 54-57
Hit 3 (late) 58-60
Loops between 84-123
Hits 4-9 88-89, 96-97, 104-105, 112-113, 119-120
Breakpoints 89, 97, 105, 113, 120
Animation length 132
                                                                                                                                                                                                                                                                       
                                                                                                                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
  
State change
 
Continuable
  
Earliest continuable point