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Captain Falcon (SSBM)/Back throw

OverviewEdit

Falcon kicks the foe behind him. The move has low knockback that is usually hard to follow-up on or combo with unless over a ledge. This is further compounded by the move's slow recovery, which is the slowest of all Falcon's throws, taking a full half a second from the throw point to become actionable. The move deals 9% if all hits connect. The move does see niche use near ledge to set up edgeguards.

Throw dataEdit

HitboxEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 5% 0   70 100 0 3.906 14 5.859 0.0 0.0             Kick
1 0 5% 0   70 100 0 3.5154 13 3.1248 0.0 0.0             Kick
2 0 5% 0   70 100 0 2.7342 4 0.0 0.0 0.0             Kick

ThrowEdit

Damage Angle BK KS FKV Effect
Throw 4%   30 130 0  
Release 3%   60 100 0  

TimingEdit

Invincibility 1-8
Hitbox 12-19
Throw Release 20
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point