OverviewEdit

Captain Falcon holds the enemy up and punches them upwards. If all hits connect, they deal 7% overall. Can be used as a combo setup.

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 4% 0   Forwards 60 100 0 4.32 21 4.8 0.0 0.0 1.0x 1.5x 0%               Punch                         11111111111111
1 0 0 4% 0   Forwards 60 100 0 3.84 20 2.0 0.0 0.0 1.0x 1.5x 0%               Punch                         11111111111111
2 0 0 4% 0   Forwards 60 100 0 3.36 20 -0.8 0.0 0.0 1.0x 1.5x 0%               Punch                         11111111111111

ThrowEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 3%   Forwards 70 105 0 0 1.0x None 0%       None
1 3%   Forwards 60 100 0 0 1.0x None 0%       None

TimingEdit

Invincibility 1-8
Hitbox 12
Throw Release 13
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point