SSB4 Icon.png

Captain Falcon (SSB4)/Forward smash

Captain Falcon forward smash hitbox visualization
CaptainFalconFSmashUp.gif
CaptainFalconFSmash.gif
CaptainFalconFSmashDown.gif

OverviewEdit

Rears back and performs a lunging elbow strike with a flame effect. It has deceptively long horizontal range due to Captain Falcon leaning forward, and boasts enough knockback to KO middleweights between 90% and 100% from the center of Final Destination. However, it has slow startup and high ending lag.

Update HistoryEdit

  1.0.6

  •   Down-angled forward smash has significantly lower knockback scaling (94 → 84), hindering its KO potential despite its lower launch angle (40° → 38°).

  1.0.8

  •   Up and non-angled forward smash have marginally higher knockback scaling (94 → 95).
  •   Down-angled forward smash has marginally lower knockback scaling (84 → 83).

HitboxesEdit

Angled upEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 20% 0   24 95 0 4.5 16 -2.0 -2.0 0.0 1.0x 1.0x 0%               Burn  
1 0 20% 0   24 95 0 3.0 15 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  
2 0 20% 0   24 95 0 3.0 15 -4.5 0.0 0.0 1.0x 1.0x 0%               Burn  

Angled forwardEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 19% 0   24 95 0 4.5 16 -2.0 -2.0 0.0 1.0x 1.0x 0%               Burn  
1 0 19% 0   24 95 0 3.0 15 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  
2 0 19% 0   24 95 0 3.0 15 -4.5 0.0 0.0 1.0x 1.0x 0%               Burn  

Angled downEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 20% 0   24 83 0 4.5 16 -2.0 -2.0 0.0 1.0x 1.0x 0%               Burn  
1 0 20% 0   24 83 0 3.0 15 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  
2 0 20% 0   24 83 0 3.0 15 -4.5 0.0 0.0 1.0x 1.0x 0%               Burn  

TimingEdit

Charges between 11-12
Hitboxes 19-22
Interruptible 60
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible