SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png
SSBU Icon.png

Cape

From SmashWiki, the Super Smash Bros. wiki
Revision as of 17:40, December 18, 2018 by CSR (talk | contribs) (→‎Overview: grammar)
Jump to navigationJump to search
This article is about Mario's side special. For Meta Knight's down special, see Dimensional Cape.
Cape
MarioCapeWiiU.jpg
Mario's Cape in Super Smash Bros. for Wii U.
User Mario
Dr. Mario (Super Sheet)
Universe Mario
Article on Super Mario Wiki Cape
Reflect projectile attacks and spin enemies around.
—Melee's instruction manual
Repel projectiles and turn around foes with a flip of the cape.
—Brawl's instruction manual
Deflect projectiles and turn players around.
—Smash for 3DS's foldout

Cape (スーパーマント, Super Mantle) is Mario's side special move.

Overview

Mario's cape attack from Melee.
Mario swinging his Cape in Melee.

Mario pulls out a cape and swings it in front of him, reflecting projectiles and reversing hit characters.

The cape can flip shielding opponents. Also, the cape will briefly reverse an opponent's momentum except for in Super Smash Bros. Melee. Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward roll, they will instead roll backwards. This seems to affect most, (including buffered), inputs made while being caped. This also does not work in Melee.

Mario's Cape deals up to 10% damage, dealing no knockback and doesn't make opponents flinch except for in Melee when used used on an opponent attempting a grab, which deals slight knockback. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around leaving their hitbox active. It can leave recovering characters unable to grab the ledge. This is less potent in Super Smash Bros. Brawl and Super Smash Bros. 4 due to their differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. The cape can be broken in the same manner as any other reflecting attack can; if the damage the oncoming attack can break a shield in one hit, the cape will not work and Mario will be stunned (in Melee) or get hit by the attack (since Brawl). In Super Smash Bros. 4, Mario's Cape can reflect projectiles behind him as it is swung from his back upon use, but it requires timing. The damage has been nerfed over time (10/8 in Melee to 8/6 in Brawl and 7/5 in Smash 4). The move has a sweetspot closer to Mario in Melee and the move is weaker in the air in all games.

If used on someone in Brawl while taking knockback from an attack, it multiplies the distance by about 1.6.

The Cape can also be used for multiple advanced techniques; Cape glide, the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and Edge Cape-cancel. These techniques only work in Brawl.

In Super Smash Bros. Ultimate, the animation is changed aesthetically, with Mario now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to face the other direction, show their back side and briefly reverse their controls. Because of that, it is the only way to see the back side of characters with mirrored stance without using glitches.

Super Sheet

Super Sheet in Smash 4.

Super Sheet (スーパーシーツ, Super Sheet) Dr. Mario's version of Cape. It deals more damage than Cape (up to 12% rather than 10%). A disadvantage is that Super Sheet only stalls Dr. Mario once in Melee, and not at all in Super Smash Bros. 4, making it less useful as a recovery. In Super Smash Bros. 4, Dr. Mario can reflect projectiles behind him as he must swing it from his back upon use, though this needs precise timing. The move has more vertical but less horizontal range than Mario's Cape. In Smash 4, it also has a longer window of time to reflect projectiles than Mario's, making it easier to use as a reflector. In Ultimate, it gains a different animation to reflect its greater vertical range compared to the Cape.

Glitches

  • When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump etc), the enemy will increase their height much higher than normal.
  • If Cape hits an opponent about to sweetspot a ledge, the target will go into a ledge grab animation in the opposite direction. The opponent's edge recovery will also be performed in reverse, after which the glitch ends.
  • In Melee, a glitch can occur which causes the Cape to become stuck to Mario's model. [1]

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Cape 2. Shocking Cape 3. Gust Cape
MarioSide1-SSB4.png
MarioSide2-SSB4.png
MarioSide3-SSB4.png
"Whips out a cape to spin opponents around and reflect projectiles." "Whips out a cape that zaps opponents. Doesn't reflect projectiles." "Create a gust of wind with low attack power that can push back opponents."
1. Super Sheet 2. Shocking Sheet 3. Breezy Sheet
DrMarioSide1-SSB4.png
DrMarioSide2-SSB4.png
DrMarioSide3-SSB4.png
"A sheet that rejects projectiles. Has a short reach but a wide vertical range." "Launch foes with an electrically charged sheet. Can't reflect projectiles, though." "Use your sheet to whip up a gale that damages foes while pushing them back."
  1. Cape/Super Sheet: Default.
  2. Shocking Cape/Sheet: The move has very slightly more startup, and moderately increased ending lag. The Cape/Sheet has an electrical effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. but it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for Mario to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved.
  3. Gust Cape/Breezy Sheet: The Cape/Sheet is granted a small windbox which can push opponents, with the sweetspot and sourspot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much.

Origin

[1]
Artwork of Mario gliding using his Cape from Super Mario World.

In Super Mario World, the Cape is a power-up obtained from the Cape Feather, which transforms Mario into Cape Mario. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in Smash Bros.

Gallery

Trivia

  • Cape can be used on a taunting character to make them face the other way in manners that are otherwise impossible, like making Wario face the screen while doing his side taunt. This was removed in Smash 4 to instead turn the character to the perspective of taunting facing the other way.
  • If timed correctly, the part of the animation where Mario/Dr. Mario is still putting away their cape/super sheet can still reflect projectiles near the very end, but possesses no hitbox.
  • If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
  • If Mario uses his Cape while in the Online Practice Stage, the cape will look sparkly and be of a lower-quality graphic.
  • If one were to pull off a "reverse reverse Falcon Punch," or using Cape on a reverse Falcon Punch, Captain Falcon will be pushed back as he punches.
  • In Brawl and SSB4, the Cape momentarily gives the opponent super armor after it hits them. When hitting both a Bob-omb and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except grabs.[2]
  • In SSB4, when the Cape or Super Sheet hits an opponent, it makes the same sound from Super Mario World, only sped up.
  • While the Cape and Super Sheet can reflect Bayonetta, it does not reflect the position of her side smash.
  • The trophy for the Super Sheet in Melee states that it is "longer and thinner than Mario's Cape." While the Super Sheet isn't visually different from the Cape beyond color, the hitbox confirms the trophy description.
  • It appears as though the 3rd custom version of the move would have had Mario swing a considerably larger cape, with the same properties as the normal one but it would only deal 1% damage.
  • In Ultimate, using the Cape on Ryu in a 1-on-1 match flips him only for a brief moment before turning back to face Mario. This is due to the new mechanic unique to him where he will always face his opponent during 1-on-1 matches.

References

  1. ^ DJR0. SSBM Mario Cape Glitch (Video). Retrieved on 2010-11-17. “To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming [sic], he still had it out”
  2. ^ FireMario149. ~How to Play Mario: Cape Invincibility Frames [16/18] (Video).