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Byleth (SSBU)/Side special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Areadbhar.
Hitbox visualization showing Byleth's grounded side special, Areadbhar.
Hitbox visualization showing Byleth's aerial side special, Areadbhar.

OverviewEdit

Byleth lunges forward while swinging the Hero's Relic Areadbhar upward with impressive horizontal and vertical range. If the move is smash-inputted, Byleth lunges forward farther, further improving its range. The aerial version has him spin it in an arc around him, covering an area that his aerial attacks cannot, but at expense of lag. Areadbhar possesses a sweetspot on its blade, as opposed to the weaker shaft. Byleth may occasionally say "Areadbhar!" while using this move.

Update HistoryEdit

  11.0.0

  •   It has gained a shieldstun multiplier of 1.7× on its grounded sweetspot, and 2.0x on its aerial sweetspot.
  •   It has reduced endlag in the air (FAF 66 → 62).

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Early hit
4 0 0 11.5% 0   Standard 85 35 0   5.0 top 0.0 5.0 to 10.0 9.5 0.6× 1.0× 0%               Kick   All All            
Mid hit
0 0 0 17.25% 0   Standard 115 40 0   3.5 haver 0.0 25.0 -1.0 1.3× 1.0× 0%               Slash   All All             1.7x
1 0 0 17.25% 0   Standard 115 40 0   3.5 haver 0.0 19.5 -1.0 1.3× 1.0× 0%               Slash   All All             1.7x
5 0 0 17.25% 0   Standard 115 40 0   5.5 top 0.0 6.0 to 11.0 22.0 1.3× 1.0× 0%               Slash   All All             1.7x
6 0 0 17.25% 0   Standard 115 40 0   2.0 top 0.0 8.5 to 14.0 28.0 1.3× 1.0× 0%               Slash   All All             1.7x
2 0 0 11.5% 0   Standard 85 35 0   3.0 haver 0.0 13.5 -1.0 0.6× 1.0× 0%               Kick   All All            
3 0 0 11.5% 0   Standard 85 35 0   3.0 haver 0.0 8.5 -1.0 0.6× 1.0× 0%               Kick   All All            
4 0 0 11.5% 0   Standard 85 35 0   5.0 top 0.0 5.0 to 10.0 11.0 0.6× 1.0× 0%               Kick   All All            
Late hit
0 0 0 17.25% 0   Standard 115 40 0   3.5 haver 0.0 25.0 -1.0 1.3× 1.0× 0%               Slash   All All             1.7x
1 0 0 17.25% 0   Standard 115 40 0   3.5 haver 0.0 19.5 -1.0 1.3× 1.0× 0%               Slash   All All             1.7x
5 0 0 17.25% 0   Standard 115 40 0   5.5 top 0.0 6.0 to 21.0 22.0 1.3× 1.0× 0%               Slash   All All             1.7x
6 0 0 17.25% 0   Standard 115 40 0   2.0 top 0.0 8.5 to 18.5 28.0 1.3× 1.0× 0%               Slash   All All             1.7x
2 0 0 11.5% 0   Standard 85 35 0   3.0 haver 0.0 13.5 -1.0 0.6× 1.0× 0%               Kick   All All            
3 0 0 11.5% 0   Standard 85 35 0   3.0 haver 0.0 8.5 -1.0 0.6× 1.0× 0%               Kick   All All            
4 0 0 11.5% 0   Standard 85 35 0   5.0 top 0.0 5.0 to 14.0 11.0 0.6× 1.0× 0%               Kick   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
0 0 0 14.25% 0   Standard 86 59 0   4.5 haver 0.0 24.5 -2.5 1.3× 1.0× 0%               Slash   All All             2x
3 0 0 14.25% 0   Standard 86 59 0   5.0 haver 0.0 19.5 -2.5 1.3× 1.0× 0%               Slash   All All             2x
1 0 0 9.5% 0   Standard 85 35 0   4.5 haver 0.0 11.5 -2.5 0.6× 1.0× 0%               Kick   All All            
2 0 0 9.5% 0   Standard 85 35 0   4.5 haver 0.0 7.0 -2.5 0.6× 1.0× 0%               Kick   All All            

TimingEdit

Grounded (early, mid, late) 20, 21, 22-24
Aerial 21-24
Interruptible (ground, air) 66, 62
Animation length 86
Grounded                                                                                                                                                                             
Aerial                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible