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Byleth (SSBU)/Dash attack

Hitbox visualization showing Byleth's dash attack.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 9.0% 0   Forward 61 68 0   3.2 sword1 -0.6 0.0 -3.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Forward 61 68 0   4.0 sword1 6.0 -2.0 -2.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 13.0% 0   Forward 61 68 0   4.0 sword1 10.5 -2.0 -2.0 1.5× 1.0× 0%               Slash   All All            
Late hit
0 0 0 9.0% 0   Forward 61 68 0   3.2 sword1 -0.6 0.0 -3.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Forward 61 68 0   4.0 sword1 6.0 -2.0 -2.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 13.0% 0   Forward 61 68 0   4.0 sword1 10.5 -2.0 -2.0 1.5× 1.0× 0%               Slash   All All            
3 0 0 13.0% 0   Forward 61 68 0   5.0 top 0.0 7.0 13.0 to 16.0 1.5× 1.0× 0%               Slash   All All            
4 0 0 9.0% 0   Forward 61 68 0   3.5 top 0.0 6.0 4.5 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes (early, late) 9, 10-11
Interruptible 45
Animation length 67
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible

TriviaEdit

  • The ID 4 hitbox is coded as an extended hitbox despite not actually extending, which prevents it from interpolating.