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Bullet Arts

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Revision as of 21:57, April 19, 2019 by SnorlaxMonster (talk | contribs) (Mechanic appears in multiple games, so can no longer be redirected to the SSB4 character page. Splitting from the SSB4 and SSBU character pages (like Bat Within) so it can be referred to and linked individually.)
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Bullet Arts (バレットアーツ, Bullet Arts) is a signature mechanic of Bayonetta.

Bullet Arts deal 0.5% each, and can be used after the initial animation of almost every attack (barring floor attacks, edge attack, throws, Bullet Climax, downward After Burner Kick, and Witch Time). The rapid firing can be held for a few seconds, and the bullets have moderate range.

The bullets themselves are actually invisible, since their hitboxes are similar to a grab aerial's instead of a typical projectile's. The bullets cause flinching at point-blank range, but otherwise deal no hitstun, much like Fox's Blaster, so they can be used to essentially "steal" KOs in timed matches.

Technically, the bullets are not projectiles, but rather indirect attacks with large disjointed hitboxes. As such, they cannot be reflected or blocked by any Link's Shield, though they can be slowed down by another Bayonetta using Witch Time. In Ultimate, due to Witch Time's duration now also depending on the strength of the triggering move, Witch Time won't last long enough to punish the other Bayonetta. Bullet Arts are also capable of traveling through multiple characters at once, and thus will hit anyone or anything in their line of fire. Even if blocked by someone's shield, the bullets will damage any opponents behind the shielding character.

Origin

In the Bayonetta series, bullet arts is the signature fighting style of Umbra Witches. Unlike in Super Smash Bros., in the Bayonetta series the bullets are not invisible.