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Bowser Jr. (SSBU)/Forward tilt

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Bowser Jr. forward tilt hitbox visualizations.
BowserJrFTiltUpSSBU.gif
BowserJrFTiltSSBU.gif
BowserJrFTiltDownSSBU.gif

OverviewEdit

Update HistoryEdit

  9.0.0

  •   Forward tilt has more base knockback (55 → 72), increasing its safety on hit at low percents.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up or forward
0 0 0 6.0% 0   Forward 72 70 0   2.3 clownarml1 0.0 to 4.5 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Forward 72 70 0   2.8 clownarml1 8.5 to 12.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Angled down
0 0 0 6.0% 0   Forward 72 70 0   2.3 clownarml1 0.0 to 4.5 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Forward 72 70 0   2.8 clownarml1 8.5 to 12.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes 7-9
Interruptible 32
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • Oddly enough, while the upward and forward angled versions use the stab effect, the downward angled version uses a standard slash effect. This is the only difference between these versions whatsoever.