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Bowser Jr. (SSBU)/Edge attack

Hitbox visualization showing Bowser Jr.'s ledge attack.

OverviewEdit

Slams a pair of wrecking balls while climbing up. Deals a considerable 10% and fair knockback. Can be used to knock opponents away. Junior is not on stage while hitting or afterwards, making it possible to meteor smash him after his intangibility ends.

Update HistoryEdit

  9.0.0

  •   Edge attack after using Abandon Ship! deals more damage (9% → 10%), no longer dealing less than a standard edge attack.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 1.0   Forward 90 20 0   6.5 top 0.0 6.5 21.5 to 12.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.

Intangibility (1st grab) 1-26
Intangibility (2nd grab) 1-21
Intangibility (3rd grab) 1-13
Hitbox 24-26
Interruptible 56
Animation length 59
Hitbox                                                                                                                       
1st grab                                                                                                                       
2nd grab                                                                                                                       
3rd grab                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible