Hitbox visualization showing Bowser Jr.'s down tilt.

OverviewEdit

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The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. It can KO ledge-hanging opponents at around 120%.

Update HistoryEdit

  13.0.1

  •   The first and second hit of down tilt have less knockback growth (30 → 11) less base knockback (20 → 17) and the final hit of down tilt launches at a lower angle (45 → 40).
  •   Only the first hit of down tilt will hit opponents hanging from the ledge, whereas before the first hit would lift opponents into the rest of the attack. Additionally, airborne opponents with frame 1 intangible options (such as Rest) can now escape the final hit, as the lower knockback reduces hitstun.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Hit 1
0 0 0 2.0% 0   Standard 17 11 0   3.0 clowntongue2 9.0 0.0 0.0 0.5× 1.0× 0%               Punch   All All             +4 frames 1.2×
1 0 0 2.0% 0   Standard 17 11 0   2.8 clowntongue2 3.0 1.0 0.0 0.5× 1.0× 0%               Punch   All All             +4 frames 1.2×
Hit 2
0 0 0 2.0% 0   Standard 17 11 0   3.0 clowntongue2 9.0 0.0 0.0 0.5× 1.0× 0%               Punch   All All             +4 frames 1.2×
1 0 0 2.0% 0   Standard 17 11 0   2.8 clowntongue2 3.0 1.0 0.0 0.5× 1.0× 0%               Punch   All All             +4 frames 1.2×
Hit 3
0 0 0 6.0% 0   Standard 20 150 0   4.0 clowntongue2 9.5 0.0 0.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0   Standard 20 150 0   2.8 clowntongue2 3.0 1.0 0.0 1.2× 1.0× 0%               Punch   All All            

TimingEdit

Hits 1-2 4-6, 12-14
Hit 3 23-25
Interruptible 41
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible