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Bowser Jr. (SSBU)/Down special

Hitbox visualization showing Bowser Jr.'s down special, Mechakoopa.
Hitbox visualization showing Bowser Jr.'s down special, Mechakoopa, when it explodes.

OverviewEdit

The Junior Clown Car drops a Mechakoopa from its underside hatch. The Mechakoopa falls in a strong downward arc; once it lands, it starts walking around. If it reaches a wall or dead end, it will turn around and walk in the opposite direction. If it makes contact with an opponent (or travels enough distance in the air without landing), it will detonate. The Mechakoopa will also bite onto opponents on contact that deals 2%, guaranteeing that it will explode on them shortly after that deals 7%. Lastly, if enough time passes and they have not hit an opponent yet, they will spark out and detonate automatically. They can be picked up and thrown as items either by Bowser Jr. or his opponent. If an opponent shields a walking Mechakoopa, it will drop to the ground harmlessly, which can then be picked up.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Walking
0 0 0 2.0% 0   Forward 0 100 68   2.7 top 1.5 3.0 0.0 1.0× 1.0× 0%               Kick   All All            
Explosion
0 0 0 7.0% 0   Standard 70 70 0   10.0 top 0.0 3.0 0.0 1.0× 1.0× 0%               Bomb   All All            

TimingEdit

Mechakoopa generated 13
Interruptible 68
Animation length 74
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Prop event
 
Interruptible