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Bowser Jr. (SSB4)/Up tilt

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< Bowser Jr. (SSB4)
Revision as of 19:53, November 30, 2018 by SonicSpeed48 (talk | contribs) (Undid edit by Whuhgg: Doesn't look like a stub at all.)
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Hitbox visualization showing Bowser Jr.'s up tilt.
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Overview

Bowser Jr. leans back, swinging a large metal fork upwards. The attack deals 6% with low knockback, and combos into itself, up smash or up aerials. The attack, while disjointed, has notable trouble hitting smaller sized opponents, and makes for a bad out of shield option, as it fails to catch many landing animations. The disjoint makes it a decent anti air, although the weak damage and knockback doesn't allow the move to kill until very high percents. Thus, it is mainly used as a juggling tool or early percent combo tool, and not used quite often especially on grounded opponents due to its poor hitbox against them.

Hitboxes

Hitbox Index Originates From Damage Angle Knockback Scaling Fixed Knockback Base Knockback Radius X-Offset Y-Offset Z-Offset Effect Tripping Chance Freeze Frame Multiplier SDI Multiplier Shield Damage
0 Fork 6% 97 110 0 48 4.5 0 0 4 Slash None 1 1 0
1 Fork 6% 97 110 0 48 3 0 0 -1 Slash None 1 1 0

Timing

Hitboxes 7-14
Interruptible 33
Animation length 41
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Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
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Hitbox
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Interruptible