Hitbox visualization showing Bowser Jr.'s up smash.

OverviewEdit

Bowser Jr. does a handstand, then hits the opponent multiple by rapidly spinning the propeller on the Junior Clown Car. The attack deals 13% when uncharged and 18.174% when fully charged, launching the opponent vertically. Only the last hit knocks the opponent away but the low base knockback and knockback scaling requires the opponent to be at a very high percentage of damage to be KO'd.

Update HistoryEdit

  1.1.4

  •   Ending lag decreased: 63 frames → 57

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Hit 1
0 1 1% 0   0 100 0 4.5 0 0.0 10.0 -5.0 to 5.0 1.0x 1.0x 0%               Slash   0
Multihits
0 0 1.3% 0   0 100 12 2.5 0 0.0 17.0 to 15.0 -4.0 to 7.0 1.0x 1.0x 0%               Slash   4
1 0 1.3% 0   0 100 17 2.5 0 0.0 20.0 to 18.0 -4.0 to 7.0 1.0x 1.0x 0%               Slash   4
2 0 1.3% 0   0 100 50 4.0 0 0.0 17.0 to 15.0 -4.0 to 7.0 1.0x 1.0x 0%               Slash   4
Penultimate hit
0 1 1% 0   0 100 35 4.6 0 0.0 19.0 to 17.0 -4.0 to 7.0 1.0x 1.0x 0%               Slash   4
1 0 1.3% 0   0 100 17 2.5 0 0.0 20.0 to 18.0 -4.0 to 7.0 1.0x 1.0x 0%               Slash   4
2 0 1.3% 0   0 100 50 4.0 0 0.0 17.0 to 15.0 -4.0 to 7.0 1.0x 1.0x 0%               Slash   4
final hit
0 0 6% 0   32 175 0 6.0 0 0.0 23.0 to 21.0 -4.0 to 5.0 1.0x 3.0x 0%               Slash   0

TimingEdit

Charges between 4-5
Hit 1 7-9
Hits 2-5 10-24
Hit 6 25
Hit 7 30-31
Interruptible 57
Animation length 65
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible