SSB4 Icon.png

Bowser Jr. (SSB4)/Forward smash

Bowser Jr. forward smash hitbox visualization
BowserJrFSmashUp.gif
BowserJrFSmash.gif
BowserJrFSmashDown.gif

OverviewEdit

The name of this move is Smash Twin Drills. Bowser Jr. uses two drills from the Junior Clown Car to drill into the opponent. It is a multi-hit attack that deals 16% damage when uncharged and 22.368% damage when fully charged. The last hit of the attack has a slightly longer hitbox than the rest of the hits. The final hit is a powerful KOing option, while the whole move has low ending lag and it can be angled.

Update historyEdit

  1.0.6

  •   Loop hits Z stretch (18 → 17).
  •   The loop hits have gained an additional hitbox, giving the move more range close to Bowser Jr..
  •   Final hit hitbox size (6u → 7u).
  •   Final hit Y position (13 → 11).
  •   Final hit Z position/stretch (20 → 18/17).

  1.1.4

  •   Final hit startup (frame 36 → 35).
  •   Final hit duration (frames 36-38 → 35-36).
  •   Ending lag (FAF 60 → 56).

HitboxesEdit

Angled UpEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Multihits
0 0 1% 0   20 10 0 5.0 0 0.0 10.0 to 16.0 18.0 to 17.0 1.0x 0.5x 0%               Slash   3
1 0 1% 0   20 10 0 1.0 0 0.0 8.0 to 14.0 12.2 to 11.2 1.0x 1.0x 0%               Slash   3
Final hit
0 0 11% 0   40 136 0 7.0 0 0.0 11.0 to 15.0 18.0 to 17.0 1.0x 2.2x 0%               Slash   3

UnangledEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Multihits
0 0 1% 0   20 10 0 5.0 0 0.0 7.0 to 13.0 18.0 1.0x 0.5x 0%               Slash   3
1 0 1% 0   20 10 0 1.0 0 0.0 5.0 to 11.0 12.2 1.0x 1.0x 0%               Slash   3
Final hit
0 0 11% 0   40 136 0 7.0 0 0.0 8.0 to 12.0 18.0 1.0x 2.2x 0%               Slash   3

Angled DownEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Multihits
0 0 1% 0   20 10 0 5.0 0 0.0 4.0 to 10.0 17.0 to 18.0 1.0x 0.5x 0%               Slash   3
1 0 1% 0   20 10 0 1.0 0 0.0 2.0 to 8.0 11.2 to 12.2 1.0x 1.0x 0%               Slash   3
Final hit
0 0 11% 0   40 136 0 7.0 0 0.0 5.0 to 9.0 17.0 to 18.0 1.0x 2.2x 0%               Slash   3

TimingEdit

Charges between 5-6
Loop hits 18-32
Final hit 35-36
Animation length 55
Interruptible 56
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox