SSB4 Icon.png

Bowser Jr. (SSB4)/Forward aerial

Hitbox visualization showing Bowser Jr.'s forward aerial.
Hitbox visualization showing Bowser Jr.'s forward aerial's landing.

OverviewEdit

The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing. It deals 11% if cleaned, which is a viable KOing option.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 11% 0   33 93 0 6.0 1044 7.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   33 93 0 3.5 1044 1.2 0.0 0.0 1.0x 1.0x 0%               Kick  
Clean hit
0 0 9% 0   33 93 0 5.5 1044 7.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 7% 0   33 93 0 3.0 1044 1.2 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 7% 0   33 93 0 5.0 1044 7.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   33 93 0 2.5 1044 1.2 0.0 0.0 1.0x 1.0x 0%               Kick  
Landing
0 0 2% 0   0 100 60 3.0 1044 2.0 0.0 0.0 1.0x 2.0x 0%               Kick  
1 0 2% 0   0 100 60 3.0 1044 5.0 0.0 0.0 1.0x 2.0x 0%               Kick  

TimingEdit

Initial autocancel 1-2
Early hit 10-13
Clean hit 14-17
Late hit 18-23
Ending autocancel 34-
Interruptible 44
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lagEdit

Hitboxes 2
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible