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Bowser (SSBU)/Neutral special

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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 1.8% 0   Speed-based 20 30 0   4.5 top 0.0 0.0 0.0 1.0× 0.8× 0%               Fire   No floor All            
Late hit
0 0 0 1.8% 0   Speed-based 20 30 0   4.5 top 0.0 0.0 0.0 1.0× 0.8× 0%               Fire   No floor All            

TimingEdit

Bowser spits a new flame every 7 frames during the fire-breathing period, which lasts a minimum of 25 frames. It can be extended indefinitely by holding the special move button.

Fire breath minimum period 23-47
Flames (clean hits) 23-29, 30-36, 37-43, 44-50
Flames (late hits) 30-34, 37-41, 44-48, 51-55
Interruptible (from release) 78 (31)
Animation length (from release) 86 (39)
                                                                                                                                                                           
                                                                                                                                                                           
                                                                                                                                                                           
                                                                                                                                                                           
                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
  
Prop event
 
Interruptible

ParametersEdit

MoveEdit

Minimum fire breath duration 25 frames
Delay between flames 7 frames
Flame X/Y offsets [8, -2] (Bowser)
[-1.5, 4.5] (Kirby)
Default shot angle 330°
Flame spread randomness 25°
Maximum manual upward deviation 50°
Maximum manual downward deviation 40°
Manual deviation per frame 1.55°
Flames and head rotation rate relative to angle 0.3
Fire breath period to fully weaken flames 300 frames
Period to fully refresh weakened flames 700 frames
Strongest flame size multiplier 1.7
Weakest flame size multiplier 0.2
Strongest flame speed multiplier 1.2
Weakest flame speed multiplier 0.15
Minimum hits to trigger pushback 3
Pushback speed per hit 0.55
Maximum distance from target for pushback 45
Period to reset pushback count 60 frames

FlamesEdit

Lifetime 12 frames
Downward ground collision range -3.6u
Stongest flame travel speed 4
Weakest flame travel speed 3.5