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Bowser (SSBU)/Neutral aerial

Hitbox visualization for Bowser's neutral aerial
Hitbox visualization showing Bowser's neutral aerial.

OverviewEdit

An aerial cartwheel. While it is difficult to connect all 4 hits successfully, it is incredibly damaging for an aerial attack, and it can even open up KO confirms on landing, such as into forward aerial, back aerial, and up aerial. This makes it Bowser's best combo starter when landing with it, as even at low percentages it can combo into an up tilt and up smash. It comes out on frame 8. However, the hits after the first don't connect very reliably due to their knockback scaling and the attack has poor range, with the hitboxes for each hit appearing on specific points on Bowser's hands and feet. It also has a noticeable landing lag (15 frames) and cannot auto-cancel in a short hop.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early (one arm)
0 0 0 6.0% 0   Standard 20 50 0   5.0 arml 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Mid (both arms)
0 0 0 6.0% 0   Standard 20 50 0   5.0 arml 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 1 0 6.0% 0   Standard 20 100 0   5.0 armr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late (both arms and legs)
0 0 0 6.0% 0   Standard 20 50 0   5.0 arml 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 1 0 6.0% 0   Standard 20 100 0   5.0 armr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 2 0 6.0% 0   Standard 60 90 0   5.0 kneer 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 3 0 6.0% 0   Standard 60 90 0   5.0 kneel 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Hitboxes First arm (hit 1) 8-29
Second arm (hit 2) 14-29
Legs (hits 3-4) 18-29
Ending autocancel 41-
Interruptible 48
Animation length 66
First arm                                                                                                                                     
Second arm                                                                                                                                     
Legs                                                                                                                                     
Autocancel                                                                                                                                     

Landing lagEdit

Interruptible 16
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible